Silverlight particles
Ah, I nearly forgot about this one, and having seen Keith Peter’s recent Silverlight experiments, it reminded me I should upload!
John Allwright, the UK product manager for Expression (and a really nice guy), was at my particles session at Flash on the Beach, and a couple of weeks later, he’d converted some of my code to Silverlight!
It seems to run pretty slow on my MacBook Pro here, but I had noticed that John was running it at about 100 frames a second. I slowed the second one down to more like 25 (close to the flash version) and it seemed a lot happier.
So check it out and see what you think. (Unlike Keith’s experiments, I think these are Silverlight 1.0 with javascript).
[UPDATE] Download the source code : silverlightparticles.zip
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Getting a 404 on both links.
hehehe sorry Keith, finger trouble on my part. Should work now.
Seb
Well Seb, those are definitely running better than my samples, which could indicate that I could have some optimization to do. Then again, if they are JS with 1.0, it’s not a real comparison.
That is weird, especially as everyone’s been saying that 1.1 with C# should run faster than the js… I’m uploading the code so you can have a look
Seb
I saw a silverlight physics demo the other day and that ran pretty nicely
(few objects but nice sim going)
so i had some hopes in good performance there; i wonder seeing silverlight´s performance being so disappointing when moving a few particles around.
Just as comparison:
http://www.stimunationgames.com/labs/particles/sparkles/