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	<title>Comments on: Papervision &quot;billboard&quot; particles</title>
	<atom:link href="http://sebleedelisle.com/2008/02/papervision-billboard-particles/feed/" rel="self" type="application/rss+xml" />
	<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/</link>
	<description>Actionscript Games, Physics and Papervision3D</description>
	<lastBuildDate>Sun, 14 Mar 2010 17:42:17 +0000</lastBuildDate>
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		<title>By: sebastien</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-329</link>
		<dc:creator>sebastien</dc:creator>
		<pubDate>Mon, 11 Aug 2008 12:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-329</guid>
		<description>hi Seb, first I&#039;d like to congrate you for your great work... Is there a way for this code to work without library, I mean I&#039;d like to create a Movie with code and then push it in parameter but I don&#039;t know how to write it ?? I try to make a new Movie with the name param: &quot;sphere&quot; but it doesnt work I saw in your MovieAssetParticleMaterial class that you use &quot;getDefinitionByName&quot; so maybe we can&#039;t do it without library but I dont use flash IDE :) how can I do ?</description>
		<content:encoded><![CDATA[<p>hi Seb, first I&#8217;d like to congrate you for your great work&#8230; Is there a way for this code to work without library, I mean I&#8217;d like to create a Movie with code and then push it in parameter but I don&#8217;t know how to write it ?? I try to make a new Movie with the name param: &#8220;sphere&#8221; but it doesnt work I saw in your MovieAssetParticleMaterial class that you use &#8220;getDefinitionByName&#8221; so maybe we can&#8217;t do it without library but I dont use flash IDE <img src='http://sebleedelisle.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  how can I do ?</p>
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	<item>
		<title>By: seb</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-328</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Wed, 16 Jul 2008 09:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-328</guid>
		<description>Hi Luke, yes this is currently the only way to do this. Oh and you can use the BitmapParticleMaterial too. They all need a little tidying up, and I&#039;ll be looking at that soon.

Seb</description>
		<content:encoded><![CDATA[<p>Hi Luke, yes this is currently the only way to do this. Oh and you can use the BitmapParticleMaterial too. They all need a little tidying up, and I&#8217;ll be looking at that soon.</p>
<p>Seb</p>
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	</item>
	<item>
		<title>By: Luke</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-330</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 15 Jul 2008 22:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-330</guid>
		<description>OK will check that out. I&#039;m pretty new to Papervision, so this might be a dumb question, but this MovieAssetParticleMaterial is the only flat/billboard type material that exists currently in Papervision, correct? Basically I&#039;m looking for something like Blitz&#039;s Display Object 2d, that always looks at the camera, but is implemented in Great White (theirs only works on version 1.7 I believe). Or am I going about this the wrong way?</description>
		<content:encoded><![CDATA[<p>OK will check that out. I&#8217;m pretty new to Papervision, so this might be a dumb question, but this MovieAssetParticleMaterial is the only flat/billboard type material that exists currently in Papervision, correct? Basically I&#8217;m looking for something like Blitz&#8217;s Display Object 2d, that always looks at the camera, but is implemented in Great White (theirs only works on version 1.7 I believe). Or am I going about this the wrong way?</p>
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	</item>
	<item>
		<title>By: seb</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-327</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Tue, 15 Jul 2008 09:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-327</guid>
		<description>Hi Luke,

at the moment particles only work with Bitmaps. So when  you&#039;re sending the particle your MovieClip, it just gets converted to a Bitmap at that point.

For now, the workaround is to :

1) set the &lt;em&gt;createUnique&lt;/em&gt; flag in the bitmap
2) create your MovieClip with the text field
3) populate the text in your MovieClip
4) manually draw the MovieClip back into your particle using code a bit like this :

var spriteRect:Rectangle = movie.getBounds(movie);
var m : Matrix = new Matrix();
m.tx = spriteRect.left;
m.ty = spriteRect.top;
particlemat.bitmap.draw(movieClip, m);

Sorry this is a little fiddly - I&#039;ll be doing some more work on particles shortly to make this easier.

cheers!

Seb</description>
		<content:encoded><![CDATA[<p>Hi Luke,</p>
<p>at the moment particles only work with Bitmaps. So when  you&#8217;re sending the particle your MovieClip, it just gets converted to a Bitmap at that point.</p>
<p>For now, the workaround is to :</p>
<p>1) set the <em>createUnique</em> flag in the bitmap<br />
2) create your MovieClip with the text field<br />
3) populate the text in your MovieClip<br />
4) manually draw the MovieClip back into your particle using code a bit like this :</p>
<p>var spriteRect:Rectangle = movie.getBounds(movie);<br />
var m : Matrix = new Matrix();<br />
m.tx = spriteRect.left;<br />
m.ty = spriteRect.top;<br />
particlemat.bitmap.draw(movieClip, m);</p>
<p>Sorry this is a little fiddly &#8211; I&#8217;ll be doing some more work on particles shortly to make this easier.</p>
<p>cheers!</p>
<p>Seb</p>
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	<item>
		<title>By: Luke</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-326</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 15 Jul 2008 00:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-326</guid>
		<description>hey seb, how would i pass information to each of the sphere objects when i create them. for example, in my sphere i&#039;ve got a text field i want to populate based on an array. how can i access the movieclip texture for each object?</description>
		<content:encoded><![CDATA[<p>hey seb, how would i pass information to each of the sphere objects when i create them. for example, in my sphere i&#8217;ve got a text field i want to populate based on an array. how can i access the movieclip texture for each object?</p>
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	</item>
	<item>
		<title>By: seb</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-324</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Tue, 10 Jun 2008 22:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-324</guid>
		<description>@cyberfish - any 2d particle system will allow you to do that - then use the movieclip containing the particles as a movieclip material with animation set to true. Try the simple particle system from my sessions.

@Chris Anderson - hey chris, this isn&#039;t actually that straightforward, you could maybe see if you could find a formula for making a geodesic sphere, otherwise you could try to make the particles repel each other, then they&#039;ll space themselves out automatically. It&#039;s not that easy though! good luck :-)</description>
		<content:encoded><![CDATA[<p>@cyberfish &#8211; any 2d particle system will allow you to do that &#8211; then use the movieclip containing the particles as a movieclip material with animation set to true. Try the simple particle system from my sessions.</p>
<p>@Chris Anderson &#8211; hey chris, this isn&#8217;t actually that straightforward, you could maybe see if you could find a formula for making a geodesic sphere, otherwise you could try to make the particles repel each other, then they&#8217;ll space themselves out automatically. It&#8217;s not that easy though! good luck <img src='http://sebleedelisle.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Chris Anderson</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-322</link>
		<dc:creator>Chris Anderson</dc:creator>
		<pubDate>Tue, 03 Jun 2008 14:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-322</guid>
		<description>late to the game and bringing in a dumb question.  is there a simple way to space out N number particles equally along the sphere?  thanks for any help.</description>
		<content:encoded><![CDATA[<p>late to the game and bringing in a dumb question.  is there a simple way to space out N number particles equally along the sphere?  thanks for any help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cyberfish</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-325</link>
		<dc:creator>cyberfish</dc:creator>
		<pubDate>Fri, 30 May 2008 16:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-325</guid>
		<description>I am curious about this because I&#039;ve spent the past couple of days trying to load a 2d particle effect into a movieclip material and map it to a plane. Do any of the particle materials allow for me to do this?  Or are the particles generated by PV3D?  Or are my eyes decieving me?</description>
		<content:encoded><![CDATA[<p>I am curious about this because I&#8217;ve spent the past couple of days trying to load a 2d particle effect into a movieclip material and map it to a plane. Do any of the particle materials allow for me to do this?  Or are the particles generated by PV3D?  Or are my eyes decieving me?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seb</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-323</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Thu, 22 May 2008 10:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-323</guid>
		<description>Hi Joe,

that&#039;s what this example is using, so I&#039;m pretty sure that this should work. Are you still having this problem?

Seb</description>
		<content:encoded><![CDATA[<p>Hi Joe,</p>
<p>that&#8217;s what this example is using, so I&#8217;m pretty sure that this should work. Are you still having this problem?</p>
<p>Seb</p>
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	<item>
		<title>By: joe beuckman</title>
		<link>http://sebleedelisle.com/2008/02/papervision-billboard-particles/comment-page-1/#comment-317</link>
		<dc:creator>joe beuckman</dc:creator>
		<pubDate>Tue, 13 May 2008 04:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=157#comment-317</guid>
		<description>Is there a known issue with adding event listeners to (particles)&#039;s with particle&#039;s who use ParticleMaterial?  I don&#039;t seem to receive my InteractiveScene3DEvent&#039;s.

Thankyou!</description>
		<content:encoded><![CDATA[<p>Is there a known issue with adding event listeners to (particles)&#8217;s with particle&#8217;s who use ParticleMaterial?  I don&#8217;t seem to receive my InteractiveScene3DEvent&#8217;s.</p>
<p>Thankyou!</p>
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