Real shadows in Papervision3D

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Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set.

Without pausing for breath, he reworked his algorithm for dragging objects in 3D (actually very tricky to map a 2D mouse onto a 3D world).

And finally, he’s reworked his impressive shadow casting system, (with only the most minor of help from myself on a gouraud shader glitch). See his blog post for the full explanation.

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Related posts:

  1. Real reflections in Papervision3D!
  2. Papervision3D session with Carlos in London
  3. Exciting changes for Papervision3D
  4. Simple real-time easing in Flash & 3D panels
  5. Meet the new Papervision3D team member – me!

2 Responses to “Real shadows in Papervision3D”

  1. andy says:

    simply amazing! how does he do it!?!?

    hey seb :)

    Thanks for your help with the shader problem – I’m glad we were finally able to knock that out :)

    love your blog!

  2. Mark Taylor says:

    Dude this rocks. I think I love you!

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