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	<title>Comments on: Memory leaks in Papervision3D patched up!</title>
	<atom:link href="http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/feed/" rel="self" type="application/rss+xml" />
	<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/</link>
	<description>Actionscript Games, Physics and Papervision3D</description>
	<lastBuildDate>Sun, 14 Mar 2010 17:42:17 +0000</lastBuildDate>
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		<title>By: Hong</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-1290</link>
		<dc:creator>Hong</dc:creator>
		<pubDate>Fri, 09 Oct 2009 01:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-1290</guid>
		<description>Hi,
I am using flex profiler to track memory leak problem, and came across this memory leak due to Dictionary Object usage in papervision. Where can I get the latest papervision swc with the patch? I am using Papervision3D_2.0.883.swc for now.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I am using flex profiler to track memory leak problem, and came across this memory leak due to Dictionary Object usage in papervision. Where can I get the latest papervision swc with the patch? I am using Papervision3D_2.0.883.swc for now.</p>
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	<item>
		<title>By: Tim</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-764</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 24 Jun 2009 14:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-764</guid>
		<description>Hmmm actually I seem to have resolved the problem. I was creating a single point light and flat-shade material in my constructor and applying this same material to each instance of the lathe object. However if I create the pointlight and flatshader along with the object as like in your example it seems to work fine?</description>
		<content:encoded><![CDATA[<p>Hmmm actually I seem to have resolved the problem. I was creating a single point light and flat-shade material in my constructor and applying this same material to each instance of the lathe object. However if I create the pointlight and flatshader along with the object as like in your example it seems to work fine?</p>
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	</item>
	<item>
		<title>By: Tim</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-763</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 24 Jun 2009 13:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-763</guid>
		<description>Hey there I am also experienceing a memory leak. I am trying to use the zavoo graphics3D package to create a lathe object. If I run a test script like yours but substitute the sphere for a lathed object the memory just keeps on going up.

Any ideas?</description>
		<content:encoded><![CDATA[<p>Hey there I am also experienceing a memory leak. I am trying to use the zavoo graphics3D package to create a lathe object. If I run a test script like yours but substitute the sphere for a lathed object the memory just keeps on going up.</p>
<p>Any ideas?</p>
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	</item>
	<item>
		<title>By: doug</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-740</link>
		<dc:creator>doug</dc:creator>
		<pubDate>Tue, 24 Feb 2009 18:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-740</guid>
		<description>Hi Seb,

I think i&#039;ve made some progress with the memory leak on my part but there still seems to be an issue within PV (in my app anyway) which you already know about. I think the problem i addressed is to do with materials not being tidied up so maybe it&#039;s the same thing within PV. Out of interest is there anywhere i can submit a bug? There seems to be an issue when using MaterialList.clone() whereby if i&#039;m cloning a list with interactive materials after cloning they are no longer interactive.

Any ideas???

cheers
Doug</description>
		<content:encoded><![CDATA[<p>Hi Seb,</p>
<p>I think i&#8217;ve made some progress with the memory leak on my part but there still seems to be an issue within PV (in my app anyway) which you already know about. I think the problem i addressed is to do with materials not being tidied up so maybe it&#8217;s the same thing within PV. Out of interest is there anywhere i can submit a bug? There seems to be an issue when using MaterialList.clone() whereby if i&#8217;m cloning a list with interactive materials after cloning they are no longer interactive.</p>
<p>Any ideas???</p>
<p>cheers<br />
Doug</p>
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	<item>
		<title>By: seb</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-/#comment-743</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Wed, 04 Feb 2009 18:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-743</guid>
		<description>sent via mail.</description>
		<content:encoded><![CDATA[<p>sent via mail.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: doug</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-742</link>
		<dc:creator>doug</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-742</guid>
		<description>what&#039;s your mail address Seb?</description>
		<content:encoded><![CDATA[<p>what&#8217;s your mail address Seb?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seb</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-/#comment-741</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-741</guid>
		<description>Hi Doug,

that definitely shouldn&#039;t be happening! There was a recent problem with frustum clipping but I think that&#039;s been cleaned up now. Send me your code and I&#039;ll take a look.

Seb</description>
		<content:encoded><![CDATA[<p>Hi Doug,</p>
<p>that definitely shouldn&#8217;t be happening! There was a recent problem with frustum clipping but I think that&#8217;s been cleaned up now. Send me your code and I&#8217;ll take a look.</p>
<p>Seb</p>
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	<item>
		<title>By: doug</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-744</link>
		<dc:creator>doug</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-744</guid>
		<description>I&#039;ve got a memory leak in a current app im building - see here for more info:

deceptiveresolution.wordpress.com/2009/02/04/help-papervision-2-memory-leaks/</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a memory leak in a current app im building &#8211; see here for more info:</p>
<p>deceptiveresolution.wordpress.com/2009/02/04/help-papervision-2-memory-leaks/</p>
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	<item>
		<title>By: doug</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-761</link>
		<dc:creator>doug</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-761</guid>
		<description>Hi Seb,

Any chance you can have a look at this please:
http://deceptiveresolution.wordpress.com/2009/02/04/help-papervision-2-memory-leaks/

any help would be great thanks</description>
		<content:encoded><![CDATA[<p>Hi Seb,</p>
<p>Any chance you can have a look at this please:<br />
<a href="http://deceptiveresolution.wordpress.com/2009/02/04/help-papervision-2-memory-leaks/" rel="nofollow">http://deceptiveresolution.wordpress.com/2009/02/04/help-papervision-2-memory-leaks/</a></p>
<p>any help would be great thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Help - PaperVision 2 Memory Leaks??? &#171; Deceptive Resolution</title>
		<link>http://sebleedelisle.com/2008/11/memory-leaks-in-papervision3d-patched-up/comment-page-1/#comment-745</link>
		<dc:creator>Help - PaperVision 2 Memory Leaks??? &#171; Deceptive Resolution</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=309#comment-745</guid>
		<description>[...] found this post over at Seb Lee-Delisle&#8217;s blog so i&#8217;ve updated my PV source and revised my code but it doesn&#8217;t make any [...]</description>
		<content:encoded><![CDATA[<p>[...] found this post over at Seb Lee-Delisle&#8217;s blog so i&#8217;ve updated my PV source and revised my code but it doesn&#8217;t make any [...]</p>
]]></content:encoded>
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