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Flashageddon – the aftermath

If you’re wondering about my thoughts on the recent turbulence at Adobe, you could do worse than check out the Creative Coding Podcast, where myself, Iain Lobb and Stacey Mulcahy try to make sense of the current situation. As always … There’s more

Posted in Flash, podcast | 8 Comments

No hardware accelerated FlashPlayer on Linux

[UPDATE] Seems that Adobe aren’t the only ones having trouble with OpenGL on Linux. I’ve asked Mozilla for an update and will elaborate in a separate post when I hear back. (Thanks to Steven Johnson for the link) First we … There’s more

Posted in Flash, Flash 3D, Uncategorized | 17 Comments

WebGL and Molehill : an overview of in-browser GPU 3D

The Edge magazine recently asked for my thoughts on hardware accelerated graphics within the browser, and I gave them a fairly comprehensive run down. They published excerpts but here is my response in full with some updates, hopefully you’ll find … There’s more

Posted in Flash 3D, javascript | 16 Comments

Going hifi for CreativeCodingPodcast part 2

We’re back for episode two! This time hacking our way through the mobile jungle, figuring out exactly what the hell is going on. Along the way we talk about Windows Phone 7, the new Android Honeycomb flagship, the Xoom, and … There’s more

Posted in iOS, Mobile | 1 Comment

HTML and Flash – the aftermath’s aftermath

I’ve had a very exciting few days as a result of my recent HTML/Flash post. Clearly there is still much to discuss on this subject! I had over 140 comments in the end, although at least half were probably from … There’s more

Posted in Flash, General, HTML5 Canvas, iOS | 21 Comments