Seb Lee-Delisle

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Predictive collision detection techniques

In preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics, and I so I thought I’d share some useful collision detection methods I’ve discovered over the last few years. Reactive collision detection … There’s more

Posted in Actionscript, Flash, Flash Physics, Game programming | Tagged , , | 22 Comments

Learn how to program Flash games

I’ve just set up a brand new 2 day training course to teach you everything I know about making Flash games! It’s in Brighton (of course) on the 8th and 9th of February (the week after the Papervision training). We’ll … There’s more

Posted in Actionscript, Flash, Flash Physics, Game programming, Training Courses | 22 Comments

Technical Reviewer: Making Things Move part 2

Whenever anyone asks me to recommend a good book to learn ActionScript 3, I always tell them to run on over and buy a fresh copy of Keith Peters’ Making Things Move. In fact I was quite gutted when the … There’s more

Posted in Actionscript, Flash, Flash Physics, Game programming, Journalism | Leave a comment

Particle tutorial part 2 in Computer Arts magazine

Part two of my particle tutorial in Computer Arts is featured in issue 152, August 2008. Using the skeletons on the Plug-in Media website as an example, I take you through how to blow things up in Flash! Excellent! I just found out that Computer Arts magazine have posted the article I wrote for them online as a PDF. So you can learn how to make a particle class from scratch … There’s more

Posted in Flash, Flash Physics, General, Particles | 1 Comment