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	<title>Seb Lee-Delisle &#187; Journalism</title>
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	<link>http://sebleedelisle.com</link>
	<description>creatively digital</description>
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		<title>Interview with digital artist Robert Hodgin</title>
		<link>http://sebleedelisle.com/2011/06/interview-with-robert-hodgin-flight404/</link>
		<comments>http://sebleedelisle.com/2011/06/interview-with-robert-hodgin-flight404/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 23:14:51 +0000</pubDate>
		<dc:creator>Seb Lee-Delisle</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://sebleedelisle.com/?p=1931</guid>
		<description><![CDATA[On the latest episode of the Creative Coding Podcast, I had a long chat with Robert Hodgin. Perhaps best known for gorgeous sound reactive particle systems that later became the default iTunes visualiser, he talked to me about his background, &#8230; <a href="http://sebleedelisle.com/2011/06/interview-with-robert-hodgin-flight404/">There's more <span class="meta-nav">&#8594;</span></a>
Related posts:<ol>
<li><a href='http://sebleedelisle.com/2008/05/interactive-digital-fireworks-new-video/' rel='bookmark' title='Interactive Digital Fireworks &#8211; new video!'>Interactive Digital Fireworks &#8211; new video!</a></li>
<li><a href='http://sebleedelisle.com/2007/11/hollywood-flash-on-the-beach-and-digital-fireworks/' rel='bookmark' title='Hollywood, Flash on the Beach and digital fireworks'>Hollywood, Flash on the Beach and digital fireworks</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>On the latest episode of the <a href="http://creativecodingpodcast.com">Creative Coding Podcast</a>, I had a long chat with <a href="http://flight404.com">Robert Hodgin</a>. Perhaps best known for gorgeous sound reactive particle systems that later became the default iTunes visualiser, he talked to me about his background, his process and what motivates him. </p>
<p><a href="http://www.flickr.com/photos/flight404/4935932173/" title="Landscape study by flight404, on Flickr"><img src="http://farm5.static.flickr.com/4114/4935932173_1f6e7f34cc.jpg" width="500" height="281" alt="Landscape study"></a></p>
<p>You can <a href="http://creativecodingpodcast.com/?p=97">listen to the entire interview here</a>, but here are a few segments that I randomly started typing out. </p>
<p><span id="more-1931"></span></p>
<p>I asked whether Flash banner ads were responsible for creating digital artists (having heard what <a href="http://creativecodingpodcast.com/?p=50">Jer Thorp had to say about it</a>), and was particularly interested in hearing how Robert made the progression from being the &#8220;in-house Flash guy&#8221; to becoming a digital artist.</p>
<p><!--more--></p>
<p><strong>Robert</strong> : Three years in [to my time at Barbarian] banner ads were in demand, and I was the &#8220;Flash banner guy&#8221;. They were pretty lucrative and it occurred to me that we were getting banner ad jobs because we were good at them. I got tired of it and decided that the solution was to make myself lose that ability. I just stopped using Flash entirely, and focussed on Processing so I could do more installation work, or anything that didn&#8217;t have to live in a browser. I wanted a break from Flash browser based experiences so I unlearned all the ActionScript I knew, it disappeared like a foreign language you never use. Within six months it just went away, which was awesome &#8211; I never had to do banner ad jobs any more! </p>
<p><iframe src="http://player.vimeo.com/video/169308?title=0&amp;byline=0&amp;portrait=0&amp;color=969696" width="560" height="350" frameborder="0"></iframe></p>
<p><strong>Seb :</strong> And this was before AS3? </p>
<p><strong>Robert :</strong> Yes, I wasn&#8217;t a very good coder, I stuck with AS1 for a long time even though everybody was all about AS2 and then AS3 came out and I was still barely using AS2! We weren&#8217;t really allowed to be up to date with that stuff &#8211; the banner-buy would be for AS1 and there was nothing you could do about it. </p>
<p>The little I did learn about AS2 was that it didn&#8217;t seem to be that much different from Processing, which made the leap easier. </p>
<p><strong>Seb:</strong> You just decided to work in processing, was Barbarian cool with that? </p>
<p><strong>Robert :</strong> I was very blessed to be in that company with that gang &#8211; they were very understanding. We got together in a partner pow-wow and talked about what we wanted to do with our career. I said I would be happy to never open Flash again &#8211; let&#8217;s figure out how to make that happen. </p>
<p>We tried to get installation work and got close but the money wasn&#8217;t really there yet. The second bubble had burst so we&#8217;d get these request for $300,000 projects and then they&#8217;d kill the job because it wasn&#8217;t good use of their money. </p>
<p>We weren&#8217;t losing the jobs to other people &#8211; the leads we had kept changing their mind. Which was frustrating to me because I wanted my decision to turn my back on Flash to be lucrative really quick, but it took a really long time. </p>
<p><iframe src="http://player.vimeo.com/video/658158?title=0&amp;byline=0&amp;portrait=0&amp;color=969696" width="560" height="315" frameborder="0"></iframe></p>
<p><strong>Seb:</strong> Did you still take these low-fee projects? </p>
<p><strong>Robert:</strong>We did a few visualisations &#8211; somebody would want audio visuals for a touring concert so we&#8217;d make an app they could use. And we did something for NextFest with Goodby Silverstein that was fantastic and one of the more rewarding Barbarian jobs &#8211; a huge interactive grass wall that really whet my appetite for large experiencial projects. </p>
<p>A simple concept but very effective and it was just a really nice treat to see people interacting with your work. With browser based work you&#8217;re not often there so you&#8217;re not aware of how or if it&#8217;s being appreciated. With the grass wall I saw hoards of people playing with it, making the grass bend.</p>
<p><strong>Seb:</strong>Tell me about Cinder</p>
<p>Cinder is a C++ framework that was created by Andrew Bell who I worked with at Barbarian, he&#8217;s now heading up the interactive dept at The Mill in NYC. </p>
<p>Cinder represents some decade-plus of his personal C++ libraries, but he&#8217;s been coding C++ for such a long time and his libraries are really solid. While at Barbarian he decided to make it an official release rather than just something he and I worked on to make the iTunes visualiser, why not release it and let the public contribute to it, make it open source and don&#8217;t limit its use. </p>
<p><a href="http://www.flickr.com/photos/eyemagazine/2960782015/" title="Robert Hodgin + cat by eyemagazine, on Flickr"><img src="http://farm4.static.flickr.com/3233/2960782015_cbb97a9bb4.jpg" width="500" height="375" alt="Robert Hodgin + cat"></a></p>
<p>For people who are familiar with openFrameworks &#8211; it&#8217;s just a different version of that, but for me it was extremely useful knowing Andrew &#8211; he pushed me into the world of C++. I would ask him Java questions and he would say &#8220;I think you might do it this way, but if you did it in C++ not only would it be easier but I could help you figure it out.&#8221; He kept goading me into switching to C++ so he could be a more effective tutor for me. I eventually took him up on it and it&#8217;s been extremely invaluable for getting me up to speed on things like pointers and references and all the gross but super useful aspects of C++. </p>
<p><strong>Seb</strong>: I assumed that Cinder might not be that mature because it was new but it&#8217;s been part of Andrew&#8217;s code library for years? </p>
<p><strong>Robert</strong> It&#8217;s surprisingly fully featured &#8211; he&#8217;s about to put out another release that will have texture based fonts and timeline animation, which will be very useful for the stuff we&#8217;re doing on iPad &#8211; coding up a UI is the one thing that makes me miss Flash &#8211; it was much easier than in C++ or Processing. </p>
<hr />
<p>That was about as much as I could handle typing in <img src='http://sebleedelisle.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The <a href="http://creativecodingpodcast.com/?p=97">full interview</a> is around 45 minutes long and he talks about his new project <a href="http://bloom.io/">Bloom</a>, his creative process, how he feels about sharing his source code and his thoughts on the digital art world. </p>
<p>Related posts:<ol>
<li><a href='http://sebleedelisle.com/2008/05/interactive-digital-fireworks-new-video/' rel='bookmark' title='Interactive Digital Fireworks &#8211; new video!'>Interactive Digital Fireworks &#8211; new video!</a></li>
<li><a href='http://sebleedelisle.com/2007/11/hollywood-flash-on-the-beach-and-digital-fireworks/' rel='bookmark' title='Hollywood, Flash on the Beach and digital fireworks'>Hollywood, Flash on the Beach and digital fireworks</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Technical Reviewer: Making Things Move part 2</title>
		<link>http://sebleedelisle.com/2008/09/technical-reviewer-making-things-move-part-2/</link>
		<comments>http://sebleedelisle.com/2008/09/technical-reviewer-making-things-move-part-2/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 17:27:33 +0000</pubDate>
		<dc:creator>Seb Lee-Delisle</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Physics]]></category>
		<category><![CDATA[Game programming]]></category>
		<category><![CDATA[Journalism]]></category>

		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=216</guid>
		<description><![CDATA[Whenever anyone asks me to recommend a good book to learn ActionScript 3, I always tell them to run on over and buy a fresh copy of Keith Peters&#8217; Making Things Move. In fact I was quite gutted when the &#8230; <a href="http://sebleedelisle.com/2008/09/technical-reviewer-making-things-move-part-2/">There's more <span class="meta-nav">&#8594;</span></a>
Related posts:<ol>
<li><a href='http://sebleedelisle.com/2010/05/making-a-multi-track-recorder-in-flash-part-2/' rel='bookmark' title='Making a multi-track recorder in Flash part 2'>Making a multi-track recorder in Flash part 2</a></li>
<li><a href='http://sebleedelisle.com/2008/04/blowing-things-up-in-toronto/' rel='bookmark' title='Blowing things up in Toronto'>Blowing things up in Toronto</a></li>
<li><a href='http://sebleedelisle.com/2008/08/particle-tutorial-part-2-in-computer-arts-magazine/' rel='bookmark' title='Particle tutorial part 2 in Computer Arts magazine'>Particle tutorial part 2 in Computer Arts magazine</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Whenever anyone asks me to recommend a good book to learn ActionScript 3, I always tell them to run on over and buy a fresh copy of Keith Peters&#8217; Making Things Move. In fact I was quite gutted when the first AS2 version came out; I&#8217;d spent the previous 2 years working out how to do most of that stuff for myself from scratch. If only it had come out earlier I would have saved all that effort!</p>
<p>So I was delighted when those charming chaps at <a href="http://www.friendsofed.com/">FriendsOfEd</a> <strong>asked me to be the Technical Reviewer for the latest version of the book</strong>!</p>
<p>Not only do I get to see the book before anyone else, I also get paid for it! Oh and I do have to actually suggest some stuff every now and again.<br />
<img src="http://www.friendsofed.com/img/cover/comingsoon.jpg" alt="" /></p>
<p>I must say it&#8217;s looking pretty damn good so far&#8230; of course I can&#8217;t reveal the exact content of the book, but you can <a href="http://www.friendsofed.com/book.html?isbn=9781430216087">read all about it here</a>, and even <a href="http://www.amazon.co.uk/AdvancED-ActionScript-Animation-Keith-Peters/dp/1430216085?ie=UTF8&#038;qid=1217727166&#038;sr=11-1">pre-order it here</a>!</p>
<p>And here&#8217;s <a href="http://www.bit-101.com/blog/?p=1344">Keith&#8217;s take on it</a>. Oh and some bullet points, just to get you excited :</p>
<ul>
<li>ActionScript for Flash Player 10 3D and Inverse Kinematics</li>
<li>New drawing API commands and PixelBender</li>
<li>Isometric world creation</li>
<li>Artificial intelligence including pathfinding and steering/flocking behaviors</li>
<li>Numerical integration for real world physics</li>
<li>Advanced collision detection</li>
</ul>
<p>And if that doesn&#8217;t get you excited, I don&#8217;t know what will! (And yes, maybe I should get out more&#8230;) It&#8217;s due out 1st December.</p>
<p>Related posts:<ol>
<li><a href='http://sebleedelisle.com/2010/05/making-a-multi-track-recorder-in-flash-part-2/' rel='bookmark' title='Making a multi-track recorder in Flash part 2'>Making a multi-track recorder in Flash part 2</a></li>
<li><a href='http://sebleedelisle.com/2008/04/blowing-things-up-in-toronto/' rel='bookmark' title='Blowing things up in Toronto'>Blowing things up in Toronto</a></li>
<li><a href='http://sebleedelisle.com/2008/08/particle-tutorial-part-2-in-computer-arts-magazine/' rel='bookmark' title='Particle tutorial part 2 in Computer Arts magazine'>Particle tutorial part 2 in Computer Arts magazine</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Particle tutorial part 2 in Computer Arts magazine</title>
		<link>http://sebleedelisle.com/2008/08/particle-tutorial-part-2-in-computer-arts-magazine/</link>
		<comments>http://sebleedelisle.com/2008/08/particle-tutorial-part-2-in-computer-arts-magazine/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 21:57:02 +0000</pubDate>
		<dc:creator>Seb Lee-Delisle</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Physics]]></category>
		<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://www.sebleedelisle.com/?p=206</guid>
		<description><![CDATA[Part two of my particle tutorial in Computer Arts is featured in issue 152, August 2008. Using the skeletons on the Plug-in Media website as an example, I take you through how to blow things up in Flash! 
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			<content:encoded><![CDATA[<p>Part two of my particle tutorial in <a href="http://www.computerarts.co.uk/">Computer Arts</a> is featured in issue 152, August 2008.</p>
<p><a href="http://www.computerarts.co.uk/"><img src="http://farm4.static.flickr.com/3035/2787276595_5eefdc2e07.jpg?v=0" alt="Particle tutorial part 2 in Computer Arts magazine" /></a></p>
<p>Using the skeletons on the <a href="http://www.pluginmedia.net">Plug-in Media website</a> as an example, I take you through how to blow things up in Flash!</p>

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<p>Source files are included on the CD &#8211; let me know how you get along and show me what you&#8217;re blowing up!</p>
<p>[UPDATE] You can now find <a href="http://www.computerarts.co.uk/tutorials/new_media/generate_particle_explosions">this tutorial</a> free online <a href="http://www.computerarts.co.uk/tutorials/new_media/generate_particle_explosions">here</a>.</p>
<p>Related posts:<ol>
<li><a href='http://sebleedelisle.com/2008/02/flash-particle-article-in-computer-arts-magazine/' rel='bookmark' title='Flash particle tutorial in Computer Arts magazine'>Flash particle tutorial in Computer Arts magazine</a></li>
<li><a href='http://sebleedelisle.com/2008/05/computer-arts-particle-article-now-online/' rel='bookmark' title='Computer Arts Particle Article now online'>Computer Arts Particle Article now online</a></li>
<li><a href='http://sebleedelisle.com/2008/02/fitc-amsterdam-particle-tutorial/' rel='bookmark' title='FITC Amsterdam particle tutorial'>FITC Amsterdam particle tutorial</a></li>
</ol></p>]]></content:encoded>
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