Archive for the ‘Papervision3D’ Category

FFK Cologne – last few tickets left!

Thursday, March 25th, 2010

I’ve just been told that there are only around 30 tickets left now for FFK in Cologne in three weeks time! It’s the conference from Marc and Sacha who also run the Flashforum; a user group with over 100,000 members! And I thought FlashBrighton was big!

This is my first FFK but I’ve heard great things about it, and there are certainly some incredible speakers there; Andre Michelle, Joa Ebert, Mario Klingemann, Joshua Davis, Chris Pelsor, Jesse Freeman, Ralph Hauwert and many, many more.

I’ll be teaching a day of Papervision training and a day of Flash game programming training, and there are very few tickets left for each of these. See the training page for more info – I’d love to see you there.

Actionscript Hero interview

Friday, March 5th, 2010

It was great to catch up with Pablo and the ActionScriptHero crew in Amsterdam, and we had a good chat about the future of Flash, the exciting changes in digital and what inspires me.

FITC Amsterdam 2010 – Seb Lee-Delisle Interview Part 1/2 from ActionScriptHero.org on Vimeo.

FITC Amsterdam 2010 – Seb Lee-Delisle Interview Part 2/2 from ActionScriptHero.org on Vimeo.

More training courses in Cologne, Minneapolis, New York and San Francisco

Wednesday, February 10th, 2010

I’ve just finished my Brighton training courses which were seriously good fun, and everyone seemed to enjoy themselves, I’ve certainly got excellent feedback so far!

My next training course is short notice; it’ll be a Papervision course in San Francisco on the 9th March particularly aimed at 3D games. It’ll coincide with the Flash games summit so if you’re interested, let me know and I’ll make sure to get in touch with more information as I have it.

Then it’s on to Cologne for FFK in April, where I’m running both a Papervision3D course and a Flash games training course! More info on the FFK website.

And back to NYC for Flash and the City in May, and I’ll be running courses around the conference. Again, mail me if you’re interested and I’ll send you the details as they are announced.

And finally in FlashBelt in June, I’ll be teaching a one day Flash games workshop. Teaching you maths by stealth – who knew that you could learn trigonometry from Asteroids and vector maths from platform games? :-) It’s a fantastic conference and I’m really looking forward to coming back for my fourth year in a row!

Can’t make any of these events? Then help me organise one near you! Mail me.

Last day for early bird price on Flash game training

Thursday, January 7th, 2010

Tomorrow is the last day of early bird pricing for my Flash game programming training course. And there are also a few tickets left for the Papervision course too. Please don’t delay otherwise you may not get a space!

Booking and information about the Flash game programming training course.
Booking and information about the Official Papervision3D training course.

UK Papervision3D training February 2010

Thursday, December 3rd, 2009

Back in my home town Brighton and my favourite venue the Lighthouse, I’m running another 2 day Papervision workshop on the 1st and 2nd February 2010.

As ever, I’ll be covering everything you need to know to get started with Papervision and then on to the cool stuff, games, skyboxes, augmented reality, interactivity and much, much more!

Papervision games Plug-in Media case studies Papervision3D Lines

And looking at case studies, including BAFTA award winning* Big and Small!

There are limited early bird places at £249 and also 4 student places at £99, but please book early as space is very limited.

Click for more details and to book Papervision3D training in Brighton.

* well how could I resist that particular prefix? ;-)

UPDATE : Now you can learn everything I know about programming Flash games! More information.

Exciting changes for Papervision3D

Tuesday, October 13th, 2009

You’ve probably seen the official announcement on the Papervision3D blog already but I just wanted to summarise here and give my take on the situation.

Of course, Ralph has left, and i’ll miss him. But smart people like him need constant new challenges and I have no doubt that he will move on to bigger and better things! And I seem to be seeing him just as much as before!

Papervision3D 3.0
So we’re moving on with PV3.0, which will be our Flash Player 10 optimised version, rebuilt from scratch. Tim’s already making great headway with some of the core code such as how we handle rotations (with quaternions at the heart of every DO3D) and even some niceness with frustum clipping.

Openness
I think we’ve been guilty in the past of a lack of transparency in our process. When we all work hard for a living, it can be hard to make sure that we keep the community updated with what’s going on.

So we’ve decided this time to make the source code for 3.0 available on github as we’re working on it. If you have something to contribute, you can fork the code and have a go. If we like it, we’ll add it in!

New team members
Which brings us to the fact that we want new team members. If you do cool work with the code base we’ll most likely ask you to join us. Already we’ve enlisted Ben Hopkins who caught our attention with some crazy PixelBender experiments. Perhaps you could too?

Backwards compatibility
There are many things that need to be changed in the new version, so we’ve made a rule. That rule is that we’ll keep the API the same as PV2.0 unless there’s a very good reason to change it.

One of the more notable changes is that the axis system has changed, the z-axis now comes out of the screen rather than going into it. This is to bring PV3D in line with pretty much all the other serious 3D engines, and it should also make it easier to port code from OpenGL.

Papervision2.1 support
We realise there are some issues still to resolve in 2.1 and I for one, am going to continue using this branch for some time. So although there is a lot of energy and excitement around PV3, it doesn’t mean we’ve forgotten about the older code base.

I’m really really excited about these changes, and the renewed sense of energy that it brings. I believe the Papervision team members are among the best Flash programmers in the world, and it’s such a privilege to be a part of it.

Big and Small finalists in Adobe Max awards!

Tuesday, September 29th, 2009

Did I mention it before? I think I mentioned it :-)

Big and Small

I really do hate to ask, but if you like Big and Small, please take the time to vote for us in the Adobe Max awards.

Big and Small in .net magazine

Friday, September 11th, 2009

Just in case you missed it, there’s a 3 page article in this month’s .net magazine all about how we made Big and Small.

How me made Big and Small in .net magazine.

I’m so pleased that we’re starting to get some recognition for this site : we’ve just earned our very first FWA Site of the day award, and we’re also a finalist in the Adobe MAX awards!

And we’ve just won another project for BBC, and we went to Pinewood studios yesterday to check out the set. This will also be an immersive Papervision3D project, but we’re not allowed to talk about it yet.

Big and Small finalist in .net awards

Thursday, August 20th, 2009

We’re thrilled to see that Big and Small made it to the finals of the .net awards this year, especially when you see the amazing other finalists that also made it. And also Papervision has made it into the Open Source category – brilliant!

And other friends are there too: Saqoosha for his amazing FLARToolkit, Jeremy Keith in the Standards Champion category, Big Spaceship for best agency, and Clearleft on two redesign of the year category awards.

I encourage you to vote for your favourites, especially if I had something to do with them :-)

Vote on the .net awards.

Papervision3D training at Flash on the Beach

Monday, July 6th, 2009

I’m very pleased to be running a Papervision workshop at Flash on the Beach this year! What better excuse to come to my home town and learn everything you need to know about getting up and running with Flash3D!?

I’ll also be showing you how to use FLARToolkit, RenderLayers, and loads more. I may even share a few little tips and tricks from the epic Big and Small project! Read a full description of the Papervision3D training course at Flash on the Beach.

And I look forward to welcoming you to Brighton!

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