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Live coding examples from Beyond Tellerand

Sorry this one’s taken a little while to post! At Marc Thiele’s excellent conference Beyond Tellerand a couple of weeks ago, I live coded some snow and other things in JavaScript, and here’s the code. Keep an eye on the … There’s more

Posted in javascript, Particles, Speaking | 1 Comment

HTML5 Canvas 3D particles uniform distribution

Yesterday Paul Rouget from Mozilla asked how to uniformly arrange points within a circle. There are a few existing algorithms to do this, but I was interested in seeing if I could use simple physics to create a stable system … There’s more

Posted in HTML5 Canvas, javascript, Particles | 19 Comments

3D engine in 10 lines*

UPDATE – HTML 5 Canvas version now online During my session at the Flash Gaming Summit, I showed a very simple 3D particle renderer to attempt to demystify the process of converting 3D into 2D. [kml_flashembed publishmethod=”dynamic” fversion=”10.0.0″ useexpressinstall=”true” movie=”http://sebleedelisle.com/wp-content/uploads/2010/03/Particles3D.swf” … There’s more

Posted in Actionscript, Flash, Flash 3D, Particles, Speaking | Tagged | 8 Comments

Papervision3D snow

I don’t know about you guys, but at the moment I’m getting several calls a day asking for Flash Christmas cards. And what do you need in a Flash Christmas card? Christmas snow! Remember last year I completed the 3D-Flash-snow-in-15-minutes … There’s more

Posted in Flash, Flash 3D, Papervision3D, Particles | 29 Comments

Happy Birthday Keith Peters!

John, Andy and I thought we’d chuck a little something together for Keith now that he’s 44, (or 14 x Pi if you’re talking his language). Happy Birthday!

Posted in Flash, Flash 3D, Particles | 2 Comments