Predictive collision detection techniques
In preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics, and I so I thought I’d share some useful collision detection methods I’ve discovered over the last few years. Reactive collision detection … There’s more
Posted in Actionscript, Flash, Flash Physics, Game programming
Tagged Flash, games, physics
22 Comments
Installing ElectroServer on Mac OSX
What else to do in the Christmas holidays but finally get my head around ElectroServer? Of course the first (sometimes significant) hurdle in getting started with any multi-user technology is just installing the server on your machine! ElectroServer4 (ES4) is … There’s more
Posted in Actionscript, ElectroServer, Flash, Multi-user
Tagged ElectroServer, games, multiuser
5 Comments


